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Highrise City RP · Fire & EMS · Medical (EMS) Guide

Treating a patient

Section7

  1. Tell the patient what you are doing as you do it. Use /me for actions others can see: /me kneels down and checks his pulse.
  2. Diagnose the patient. The diagnosis tells you the type of injury.
  3. Ask before you assume. Use /do for questions: /do Would there be an exit wound? Let the patient answer.
  4. Use the treatment that matches the injury.
  5. If the patient is down, revive them with the defibrillator once the injury has been treated.
  6. Tell the patient how hurt they are and what they should not be doing for the next while. They should play the injury, not walk it off.
  7. Discharge them at the scene or transport them.
DiagnosisTreatment
ShotRemove the round, then dress the wound
Stabbed or cutClose the wound
Beaten or bruisedCold pack
BurnedBurn dressing

EMS-7.1 Ask, do not decide.

/do asks a question or states a fact about the scene. It never decides the other player’s outcome for them (§3.7, §7.3).

EMS-7.2 Revived is not reset.

A patient revived at the scene remembers what happened to them and is still injured. A character who respawns at the hospital is different: the New Life Rule applies, they remember nothing of how they went down, and they stay away from that scene for 15 minutes (§3.5). Know which one you are dealing with before you speak to them.

A patient goes down RevivedBy a medic, at the sceneRemembers what happenedIs still injured RespawnedWakes up at the hospitalNew Life Rule appliesRemembers nothing of how they went downStays away from the scene for 15 minutes
Revived or respawned: know which one you are talking to.

EMS-7.3 Medics never end a character.

A permanent death needs both players and a staff member to agree beforehand (§7.5). If nobody has told you that agreement exists, the patient can be saved.

Highrise City RP · Fire & EMS Medical (EMS) Guide · Version 0.1 7 / 13