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Highrise City RP · Fire & EMS · Medical (EMS) Guide

What EMS does

Section1

Fire & EMS keeps characters alive. You answer medical calls, treat people where they fell, and bring the ones who need more to the hospital. Today the department is medical only. Fire calls are not in the city yet, so this guide has no fire chapter.

EMS-1.1 Neutral in every conflict.

You treat everyone. A downed gang member gets the same care as an officer or a councilman. Attacking, robbing or blocking a medic during a revive is one of the fastest ways for a player to lose access to the city (The Bible §5.3), and that protection only works if medics never take a side.

EMS-1.2 Need decides who is first.

At a scene with several patients, treat the one closest to dying first. Uniform, friendship and who called it in do not change the order.

EMS-1.3 Treat first, bill later.

Never ask for payment before treatment, and never refuse treatment over an unpaid bill.

EMS-1.4 You are a medic, not police.

On duty you carry no firearm. You do not detain, search, chase or question anyone.

EMS-1.5 What you learn on a call stays on the call.

Do not pass names, locations or anything a patient told you to police or to a crew. If an officer at the scene asks, you may state the injuries you treated. Anything more goes through the Department of Justice.

EMS-1.6 The Bible applies in uniform.

Every rule in The Bible binds you on duty. Using your role to force an outcome on another player is still powergaming (§3.7).

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