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Highrise City RP · Highrise PD · Law Enforcement Guide

Detaining, searching and arresting

Section9

DetainArrest
You needA reason to suspect this person is involved in a crimeEvidence that this person committed a crime
How longMinutes, while you checkUntil they are charged or released
SearchA pat-down for weapons, if you have reason to think they are armedA full search
Ends withRelease, a citation, or an arrestProcessing at the station

Making an arrest

  1. Give the command: “Police. Hands where I can see them.”
  2. Handcuff the person (default J) and describe it: /me takes hold of his wrists and applies handcuffs.
  3. Tell them they are under arrest, and what for.
  4. Read them their rights (the wording is in chapter 17).
  5. Search them. Take illegal items and anything that is evidence.
  6. Ask if they are hurt. If they are, call EMS and wait.
  7. Put them in the patrol car and tell dispatch you are transporting.
  8. Process them at the station (chapter 10).

LEO-9.1 Handcuffs come with roleplay.

The handcuff key is for a person who has had a command and a chance to comply. Describe the action every time.

LEO-9.2 Keep a detention moving.

A detained person hears why they are being held. If ten minutes pass with no question, no search and no decision, let them go.

LEO-9.3 Search what the law allows.

A pat-down on a detention. A full search on an arrest. A home or a warehouse only with a signed warrant (chapter 11).

LEO-9.4 Take what the law allows.

Seize illegal items and evidence: marked bills, drugs, unlicensed weapons, stolen goods. Legal property goes back to the person when they are released.

LEO-9.5 No arrests at the hospital door.

Do not wait at the hospital to arrest a character coming out of a respawn. That character no longer remembers the scene (§3.5), and the hospital is a green zone (§3.10). If you identified them before they went down, write it up and ask for a warrant.

Highrise City RP · Highrise PD Law Enforcement Guide · Version 0.1 9 / 18