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Highrise City RP · Highrise PD · Law Enforcement Guide

Robberies and hostage scenes

Section12

Know the rules the other side works under. They tell you when a robbery is a rule break to report and when it is roleplay to answer.

Rule for the robbersThe Bible
Stores and ATMs need 4 officers on duty. Banks and jewellery need 6.§4.4
No more than six players in one criminal scene.§4.2
One hostage per group, and the hostage must be part of the scene and willing.§4.5
30 minutes between major robberies for the same group. One bank at a time across the city.§4.3
Every hostile act starts with a clear demand that can be heard.§4.1

Answering the call

  1. Take the call in dispatch. The first unit stops out of sight of the door and reports what it can see.
  2. Set a perimeter: cover the exits from a distance. Do not rush the building.
  3. The most senior officer on scene takes command and names one negotiator.
  4. The negotiator makes contact and asks three things: who is inside, is the hostage unhurt, and what do they want.
  5. Trade for the hostage. A common trade is free passage out of the area in exchange for the hostage’s release.
  6. When the suspects leave, the pursuit follows chapter 8.
  7. Get EMS to the hostage, take a statement, and write the report.
StoreHostage inside Front doorBack door NegotiatorOne voice, from cover Units cover the exits Nobody enters the pink area Back exit covered
Perimeter positions around a store robbery.

LEO-12.1 The hostage comes first.

Nobody goes in while a hostage is under threat, unless the hostage is being hurt.

LEO-12.2 Keep your word.

A deal the negotiator makes is kept. If the negotiator promised a head start, the suspects get it.

LEO-12.3 Send what the scene needs.

The shift supervisor decides how many units go. The rest of the shift keeps covering the city.

LEO-12.4 Rule breaks go in a ticket.

If the robbers broke a rule, play the scene out and report it afterwards with video (§3.11, §8.2). Do not stop the scene to argue it.

Highrise City RP · Highrise PD Law Enforcement Guide · Version 0.1 12 / 18