An ordinary stop
- Have a reason you could say out loud: speed, a red light, a plate that matches a notice.
- Tell dispatch where you are, and the vehicle’s colour, type and plate.
- Run the plate in the MDT.
- Switch on your lights. Let the driver stop somewhere safe.
- Park behind the vehicle, a little to the left, so your car protects you as you walk up.
- Walk to the driver’s window. Greet the driver and say why you stopped them.
- Ask for their driver’s licence and ID. Check both in the MDT.
- Decide: a warning, a citation, or an arrest. Tell the driver which, and why.
- Hand the documents back and tell dispatch you are clear.
A high-risk stop
Use this when the people in the vehicle are believed to be armed, or the vehicle was used in a serious crime.
- Do not walk up to the vehicle. Tell dispatch and wait for a second unit.
- Stop both patrol cars well back, angled, with the doors open as cover.
- Give commands from behind your door: engine off, keys out of the window, hands where you can see them.
- Bring the people out one at a time, driver first. Have each one walk backwards toward your voice and kneel.
- Handcuff and search each person before you call the next one out.
- When everyone is out, check the vehicle is empty.
LEO-7.1 Every stop needs a reason.
No stops out of boredom and no stops to go looking for something. Command reviews stops, and a bad one comes back to you.
LEO-7.2 The driver gets to play.
A stop is roleplay for both sides. Give the driver time to answer, argue and explain.
LEO-7.3 A stop is not a search.
To search a vehicle you need the driver’s consent, something you can see or smell that points to a crime, an arrest, or a warrant.
If a vehicle has to be taken off the road, have it impounded. The owner pays $250 to towing to get it back.
Highrise City RP · Highrise PD Law Enforcement Guide · Version 0.1 7 / 18